It's simple really: English grammar can be a very dry subject, but this need not be the case. For a few years now, I have been developing a games-based approach to teaching important grammar concepts. It is amazing how the introduction of dice takes the learning into a new place - the element of chance making it seem less like work and more like play. Because I test my games extensively in the classroom, I get a feel for what works. Dump your boring worksheets and start dicing with grammar.
It's simple really: English grammar can be a very dry subject, but this need not be the case. For a few years now, I have been developing a games-based approach to teaching important grammar concepts. It is amazing how the introduction of dice takes the learning into a new place - the element of chance making it seem less like work and more like play. Because I test my games extensively in the classroom, I get a feel for what works. Dump your boring worksheets and start dicing with grammar.
Do you want your class to learn about the language of explanation whilst also learning how to host parties and start fires in the wild? Try the dice activity ‘Cause and effect’.
Assessment focus:
I can use causal connectives to extend a sentence or begin a new sentence.
When writing explanations, many children find it difficult to discern between conjunctions that join sentences (eg because, so) and adverbs/adverbials that begin a new, closely related sentence or at the very least follow a semi-colon (eg however, as a result of).
This activity gives children lots of opportunities to use causal connectives (because, so, so that, however, consequently, this means, this will, this may, as a result of this) orally and in sentences. Most importantly, it helps them to think about whether they are extending a sentence or beginning a new one.
This could be used before my other popular resource for explanation writing: ‘Explain yourself’. That activity enables children to develop a full explanation, whereas this narrows the focus to sentence skills.
I can use a hyphen to combine words and create compound adjectives.
Explanation
Children need to understand how hyphens can be used to avoid ambiguity (e.g. man eating shark versus man-eating shark, or recover versus re-cover). Also, an understanding of hyphens can add descriptive depth to noun phrases (e.g. the creature) when they are used to form compound adjectives (the ferocious-looking creature). In the compound adjective ‘ferocious-looking’, the hyphen shows that the two component words have a combined meaning.
Aim: using the ‘dice guide’, roll to create six compound adjectives with hyphens that you could use before a noun (e.g. muddle-headed monster). Write definitions for your compound adjectives on your ‘game card’. Keep unusual or ridiculous combinations too!
Have fun playing with words!
Teach modal verbs in the context of the amazing 'Guinness surfer with horses' advert (young teachers: google it).
Assessment focus:
I know some modal verbs, and I can explain why they are useful.
I can use modal verbs statements and questions.
I can use modal verbs creatively to show possibility/likelihood.
In this fully resourced lesson, pupils learn about modal verbs and then use them in sentences about the doubts and worries of the surfer in the advert and the dangers he faces.
There is clear differentiation for high attainer, on track learners and SEN learners.
The powerpoint will guide you through.
Enjoy!
I couldn't find much out there on KS2 noun phrases. Lots of stuff for KS1, but I feel it still needs pushing in KS2. On top of that, I couldn't find any decent short texts for sci-fi writing...
So here is a very exciting - but also brief - sci-fi text. Children have to expand the noun phrases. There are 6 suggested ways they can expand nouns and a detailed word bank to support them.
The text could also be used as a model for writing - it would be easy to play with it create something entirely new.
Worked for my class.
Fully differentaited dice game! Identify and correct apostrophe catastrophes.
This game is differentiated into three versions to include all learners.
Apostrophes are first introduced to children in Year 2 (UK National Curriculum). By the end of Year 4, children are expected to use apostrophes accurately to show possession, omission and to mark plural possession.
This game provides an opportunity to practise all three types of apostrophe use mentioned above and would also be very useful to revise the use of apostrophes in Years 5 and 6. The 'support' version of the game could be used with younger children as it just focuses on apostrophes of possession and omission.
The game includes instructions on how to play (with ideas about how to finish the game), differentiated versions, and resources to support and challenge pupils. There are also 'time-saver' versions of the game cards that don't need to be cut out!
***I prefer to use the game 'landscape', and I blow the pupil recording sheets up to A3 so that they have lots of space to write. I have added a landscape version of the game.***
Everything you need to get your KS2/KS3 class using the language of argument, persuasion, discussion or debate. This set of resources includes games to develop vocabulary and resources that lead to extended writing. You'll love these - I use them often in year 5 and year 6!
In Key Stage 2, especially from Year 4 onwards, children are expected to use a variety of conjunctions accurately. I think that ‘if’ and ‘although’ deserve as a whole session on their own because they are two of the trickier conjunctions. Children often use ‘although’ inaccurately as they do not understand it’s meaning.
Included is:
a warm-up activity to get children thinking right from the moment they come in;
a 20 slide PowerPoint with lots of activities to engage with;
a detailed lesson plan;
a simple SAN/low attainers activity.
Sweet shop lists! A fun way to generate list sentences
Assessment focus
I can use a comma (or ‘and’) to separate things in a list
You will need: a dice guide (included), a tick chart (included), a 1-6 dice
Support:
Reduce the number of items on the tick list. Use a 1-3 dice and reduce the number of rows on the dice guide.
Challenge:
For each item in your list add an adjective to extend the noun phrase. There are some helpful words in the ‘Yum word bank’. Example: We shared our chewy fudge, sour laces and delicious lollipops.
Lesson plan and 3 differentiated versions of a fun game to practise spelling words ending words ending –el, -al, -le.
Assessment focus
I can spell words ending –el, -al, -le
Explanation
‘Towel’, critical’ and ‘apple’ all have the same pronunciation at the end. So how do people know which spelling to use? Most words end –le (-al and -el endings are far less common). Also –le endings tend to follow letters with ascenders or descenders. There are no rules that work every time!
–el, -al, -le game
You will need: a 1-6 dice per pair, a word bank per pair, a recording sheet each
KS2 poetry with patterns - 4 lessons - fully resourced.
I love using ‘Amulet’ by the amazing Ted Hughes as a model for children’s poetry writing. Here are four sessions that explore this rich and powerful poem in creative ways. By the end of session 4, children will have created powerful poems of their own.
Objectives covered:
Part 1 Understanding a poem
I can discuss a poem in a group, listen carefully to others and build on my own ideas.
I can explore the meaning of tricky words and phrases.
I can infer what the poet may have been thinking.
Part 2 Reciting a poem
I can read using intonation to add meaning
I can visualise a poem
I can recite a poem from memory
Part 3 Exploring nouns and noun phrases and gathering ideas
I understand the terms noun and noun phrase
I can use precise nouns and rich descriptive language
Part 4 Creating poems of our own
I can create a magical poem with patterns
Your class will love creating poems in the style of Ted Hughes!
37 spelling questions linked to the Y5/6 spelling list and other patterns and rules that Y5/6 need to know. Complete each challenge to solve the Christmas joke puzzle! The answer is at the end of the sheet - don’t show your pupils.
It’s a festive way of assessing spelling!
This is an Iron Age themed Quiz Quiz Trade with 32 facts for the class to learn - this really support information writing.
Also included are instructions on how to play Quiz Quiz Trade and an extra little 12 fact Quiz Quiz Trade about Mammoths!
This is a one day greater depth writing workshop aimed at upper KS2. There are 13 resources attached and a detailed plan of the day. Children have a complete piece of writing by the end of the workshop. Here is a brief summary of the day:
Part 1 Get to know the model
Reading as reader: How did the story make you feel?
Reading as writer: How did the author do that?
Drama (pairs) – bring the text off the page
Part 2 Know your animal!
Part 3 Know your mysterious object!
Part 4 Quick plan
Part 5 Parentheses activity
Part 6 Extended writing time
Success criteria for extended writing
I can organise my story creatively and keep the reader in suspense (withholding vital information and using flashbacks)
I can create suspense using modal verbs and rhetorical questions
I can interrupt my sentences using ‘dramatic dashes’ (parentheses)
I can use technical language appropriately in my creative writing (precise language around my animal’s physical features, habitat, behaviour and offspring)
I can use figurative language
This is whopping 70 slide powerpoint and 16 scratch files to walk you through coding a finished ‘launcher’ style game.
The powerpoint gives you everything you need to know and all the code blocks too.
You have to launch an animal at its food, and code gravity and obstacles. It’s great fun and will take a class around 5 lessons. It really depends on how much coding they have done and how much further they want to take the game.
I have used it across KS2.
Use the excellent ‘paragraph party’ approach to explore the concept of non-fiction paragraphing in a fun and engaging way.
Here are 4 different paragraph parties on a wide variety of non-fiction subjects. The skills are transferrable. I use this approach everytime I teach the idea of paragraphing to young writers and it does get the message across very well.
Try it!
A fully resourced 3 week (15 lesson) writing unit. I created it for Y4, but it would work equally well in Y5 or Y6. All lesson plans, slides and tasks are included - it’s ready to go. Only the first week is shown in the preview. If you buy the unit, it is oraganised into sub-folders, lesson-by lesson.
Narrative: Tam’s story (3 weeks)
Stimulus: ‘Varjak Paw’ by SF Said
Purpose and Audience: Write a new part of the story (Tam’s story) in the style of SF Said.
Key knowledge and skills:
• compose a new part for a known narrative
• plan and write paragraphs around a theme
• use imaginative and rich vocabulary drawn from reading
During ‘Varjak Paw’ there are times when key characters leave the story before returning again. What they have been doing is never made explicit, but using a mixture of inference and imagination we can create what may have happened – we can write new narratives inspired by the novel.
The bulk of this unit focuses on Tam. The comfortable brown cat goes looking for food and is missing for a large chunk of the story. It is presumed that she has fallen foul to ‘the Vanishings’. Eventually, she is discovered locked in a cage. What happened to her while she was missing? Let’s narrate her story in third person and find out.
This is a fully resourced unit inspired by ‘The Iron Man’. Children change key parts of a known story into news reports. Every session has a detailed plan, a presentation and resources for writing tasks. This was planned for Y4, but it could be easily adapted to any KS2 class (everything is fully editable in Word and PowerPoint). There are some preview screen shots to give you a feel for the unit, but the whole unit is included in the attached zip folder. Each lesson is organised into subfolders for ease of use. Enjoy!
Here is a brief overview of the 15 sessions:
Pre-unit Assessment - Cold task – ‘Lion loose in school grounds’
• I can show what I already know about newspaper reports
Asking questions – reading comprehension
• I can ask questions about the text I am reading
Interviewer and eye witness part 1: Hogarth
• I can use drama explore events from different points of view
Interviewer and eye witness part 2: Hogarth’s father
• I can reuse words from the text
Interviewer and eye witness part 3 and 4: farmer and police officer
• I can use drama explore events from different points of view
Paragraph structure
• I can group and order information
Headlines and summaries
I can tell, sell and summarise
Adverbials of time (fronted adverbials)
• I can use adverbs to say when an event happened
Adverbials of time (again!)
• I can use adverbs to say when an event happened
Switching between different voices (objective journalistic comment and informal first person quotes)
• I can change between third person (journalist) to first person (eye-witness)
Extend a paragraph with further related information
• I can add information to a paragraph (sticking to the theme)
Co-create a toolkit and pick out key features from news reports
• I can identify the features of a news report
Combine writing from sessions 7, 8, 9, 10 and 11 to create a full news report.
• I can edit, improve and publish my work
Generate ideas for hot task through drama and plan a news report
• I can plan a news report
Extended writing - Apply learning from across the unit
• I can write a newspaper report (based on a known narrative)
A two player dice game that really gets children talking about the rules for adding -ing. This resource comes with a peer marking sheet so that children can learn from each other. Depending on your class, you’ll need at least 30 minutes to play this.